Almost There!


Well, here we are again! Another month down.

First off: we’re close to finalizing a release date for the new episode, buuuut it may be in September (We’ll keep y’all posted on that). Scout Squabble has turned out to be quite a bit bigger than the previous episode and we’re getting the last bit of stuff knocked out to complete it.
So, let’s get into the subject of what exactly is still going on.


Art

All the CG’s, mini-CG’s and new models for the episode are completed. Now it’s just a matter of finishing up the backgrounds.  Soul is getting them knocked out at a steady pace and things are looking good. So that's progressing well!


Music

Rodrick has knocked out a solid chunk of the new album and is currently working on the last bit.


Writing

 As far as the script goes, we can basically put a fork in it. Aside from some little changes here and there to improve a few things. I’ve been looking forward to this episode for quite a while and I’m glad it's nearly ready for release



Geek speak—programming!

Irrelevant has been busy messing around with and improving some of the stuff that was already in place. He’s also been implementing some new effects and changes to stuff that adds some more fun and flavor to the game.


Other news

So, with all that being the case, y’all are probably wondering why the projected release date was pushed back a little. Well, the reason for that is because even though stuff is moving at a good pace, there are still a few things we’d like to do before the public release. Like getting some feedback from the testers and the rest of the development team on everything, implementing whatever corrections that might need to be made based on that feedback, and ironing out any bugs that may pop up for whatever reason.
That being said, the wait is almost over.

Sooooo… see y’all later!

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Comments

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Ham

(+2)

Nice

(+1)

Ayyy nice