Home Stretch!


Here we are again! Dev log time. This one ought to be pretty short and sweet. We’ve gotten quite a bit done since last month and it’ll be good to get y’all up to speed on our progress. So, first and foremost,  we’re more-or-less done with the primary development side of things and are in the testing and polishing phase. 

Home stretch, dudes!


As far as development goes:
  

  • The soundtrack is complete.

  • The main script is complete (now I’m just working on some stuff for the archive and armory.)
  • The new gallery is fixed up and in place, with additional adjustments made to the GUI. 

  • All the required secondary assets are complete (along with a few touch-ups for some of the additional assets in the demo content.)
  • As far as primary art assets go, we're just wrapping up the last couple CG's.







Once that’s done we’ll have a solid beta build available for the team and the testers. From there it’s a matter of combing through, figuring out what needs a quick fix, and additional little things we’d like to add for flavor and quality. 

Then we’ll sift through it for a final quality check and BAM. Good to go.

Things are going pretty smoothly and we’re about 90% of the way there now. I’m not going to give a solid date at the moment because I don’t wanna lie to y’all, but I’m definitely willing to say that it’ll be sooner rather than later. Hope y’all are as excited as we are!

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(+1)

Nice.