Back in Business
Well, as of today we’re officially back in production! Our vacation is over and we’re back to work to get the next episode ready! We thought it would be a good idea to get a dev-log out to help keep you guys in the loop as far as to what’s happening behind the scenes, how scheduling is looking, as well as to get y’all a little information about what’s coming, and ya know, let y’all know we aren’t dead or whatever.
So firstly, the episode/chapter currently being worked on (Act 1, chapter 4) is titled “G vs X 2.” It will continue the storyline set up by 78’s invasion of Sector G. We just (officially) began work on it today and hope to have it ready for y’all by June 30th.
The episode will feature:
- New locations.
- New characters.
- New music tracks.
- New animations.
- New CGs.
And maybe a few other things, who can say?
Before the new episode is released; however, we’ll be doing a patch for the content in the demo to refine things a little, as well as to add a few new assets into the mix that will make things a little more smooth and add to the overall experience. We appreciate all the feedback y’all provided since release day, it’s helped us a good bit in ironing out a few things.
Get Operation NOVEL: Season 1
Operation NOVEL: Season 1
Explosions, Experiments, and Espionage.
Status | In development |
Authors | Homeschool Studios, Anondive |
Genre | Visual Novel |
Tags | 2D, Adult, Cute, Fangame, Funny, knd, Ren'Py, Romance, Story Rich, Western |
Languages | English |
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Comments
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lovin it so far bud, character dialogue is pretty fun to read
Wish it was more sandbox like, like being able to explore around and be able to see everything and every scene, instead of this linear plot with ocasional choices.
Well it is a vn. Vns like you describe for example lessons in love are few and far between mainly due to the massive amount of work that goes into it just to do the writing and cgs and the demo had slot of text to get though that isn't quick to do in of its self
I prefer the more linear approach for the most part because it lends a good bit of emphasis directly to the story and characters; however, we do plan on integrating a little more interactivity for the player within the narrative a little down the line. Nothing big or flashy, but it will allow you to explore the world a little and get to know the characters even better through optional content should you choose to engage in it.
If y’all have any questions about anything, feel free to ask whatever you might have in the “qna” channel of the discord server. As long as it doesn’t spoil anything, Irrelevant and I are usually wide open to answer questions.